Tuesday, June 5, 2012

E3 - Quantic Dream Reveals a Cinematic of Their Next Project; Beyond: Two Souls



Quantic Dream is no stranger to providing players with genuine emotion while journeying through dark and mature narratives in a video game. After Heavy Rain, the trend continues with Beyond: Two Souls. I am thoroughly impressed with the cinematic they revealed at this years Electronic Entertainment Expo.

Beyond: Two Souls throws you into the struggles of Jodie Holmes (voice-acted and mocapped by Ellen Paige). According to the cinematic revealed at E3, she appears to possess supernatural powers from an invisible entity (in case the coffee cup flying towards the wall didn't have you guessing). The game's director, David Cage, stated that certain gameplay sequences will leave it up to the player as to how such powers are utilized. The last seconds of the cinematic depict a good handful of explosions and SWAT vehicles toppling in every which direction. This is probably a hint at our protagonist's more violent decisions involving her alien abilities. The story transpires over the course of fifteen years, and the player will witness how Jolie develops as a character over that time. It's more than safe to assume that your own player choices will reflect on future events. No matter what happens, I'm counting on Quantic to render these choices to be very difficult like always. And I mean difficult. More difficult than choosing between Squirtle, Charmander, or Bulbasaur in Pokemon Red back in the 1990s (don't hate; it ain't an easy-mode decision for a 90's kid such as myself.)

Pokemon aside, David Cage confirmed a significant increase in the frequency of action this time around (over Heavy Rain) in an interview with GameTrailers. Fortunately for fans of his previous works, Cage will work tirelessly to provide natural-feeling life and emotion into the characters and overall narrative. He could have easily began toiling away at a Heavy Rain sequel or two, but that's not him and Quantic Dream's philosophy. Quantic prefers to take risks as opposed to milking the cash cow with sequel after sequel of a past success (as stated to IGN in an interview before this year's E3).

My Thoughts
When working at Quantic Dream, David Cage has always been known for creating video games that make you feel. This isn't limited to adrenaline from a suspenseful shootout or brutal fistfight, but sadness, relief and overall empathy for what the characters endure. He has stated in interviews that there are way too many games that rely on excessive meaningless violence to bring pleasure (and of course money) out of the player. He is the man who inspired me to drop the controller while playing Call of Duty: Black Ops or Bulletstorm and ask myself “why am I doing this? Is there a reason why I'm putting holes in people, other than the fact that they are shooting at me? Maybe they have their motivations of why they joined the 'evil' side.” Both Heavy Rain and Indigo Prophecy blew me away and I expect nothing less from Quantic Dream's latest endeavor.



DISCLAIMER: I did NOT go to E3. I simply read and watched countless other sources including (IGN, Kotaku, and GameTrailers) and summarized the news in my own words including my genuine, honest opinions.

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